When the developers of Tiger Knight Empire War has started to design this game, they determined to build a realistic ancient war game. Although most of the art style of current game on the market is containing more art elements, but they insist that only the realistic style can bring the atmosphere of war. In current version, whether it is the equipment set or action design, or the map design, are strictly follow the history, and strive to achieve 100% reduction.
In the process of equipment designing, the developers did research about documents of weapons and equipment in the Three kingdom are and Rome Empire, and reference to the a variety of cultural relics unearthed by archaeologists.
For now, according to the material the equipment in the game is divided into armor, leather and cloth, corresponding designed blunt, chopped, stabbed three types of attacks for the weapons. In early designing, in order to ensure that different weapons and equipment has restraint effects to other, the developers specially organized the destruction experiment to the weapons, and then formally put these settings into the game.
The action design in empire of war originally used in classic game Mount & Blade, it contains four directions’ attack and block, and base on this, game developers put many moves of Chinese martial arts in the game, and further designed combos rely on motion capture systems. Besides, the action design of the characters is also classified according to the type of weapon, different weapon have different movement and it provides multiple combat experiences to the players.
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