Monday, May 22, 2017

Battlefield Performance Adjustments

In previous empire war game battles, the soldiers would stick together when engaged in tangled warfare. We hope to change this situation by directly modifying the collision size, however as this can cause a chain reaction with formations, horses, relations between players, and more, we are handling this with extra discretion. The collision distance of AIs between the two sides will be increased and the movement collision of soldiers will also be optimized.

Longer distances will ensure the soldiers will not stick together in a tangled fight, thus behaving more realistically than before. For instance, when the player switches into Testudo Formation, enemy soldiers will not be able to squeeze into their own unit.


These are just parts of the adjustments being made to battlefield performance, and more will be coming in the future. We will also continue to work on optimization and network trouble shooting. As always, we welcome your ideas and suggestions regarding any of the above.

In the following development plan, we will be adjusting battlefield performance to bring it closer to how units and formations would behave in real life.

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