Wednesday, May 3, 2017

The Army of Game Soldiers

This week Tiger Knight Online have raised the General level cap to 60, added 3 new adjutants, and brought May Day events to the game which we hope you will enjoy. In the following development plan, we will be adjusting battlefield performance to bring it closer to how units and formations would behave in real life. Related optimizations concerning soldiers’ movement and collision models will be performed in the future.

Each unit has a corresponding concept of an army, and their fighting and movement will be conducted with this conceptual in mind. The single AI logic still exists on the soldiers, but they will tend to execute commands as a whole army. For example, where before players could lead the unit in a loose straight line, after the adjustment the unit is prone to move within a certain range and moves as a whole. In general, the unit’s behavior retains the characters of single AIs while maintaining the integrity of an army.


"During the last month we have released a number of updates, including a new 64-bit client and improvements to the performance and stability of the game," developer Oasis Games said today. "We would like to announce that the long awaited Rome content will be launched in the middle of February. Not only that, but at the same time we will also be releasing a new division of the battle field, a brand new user interface (UI), Wei light cavalry, new Epic Wars, and more!"

The backbone of the Roman Empire will be the Legion, a well-trained and strongly disciplined heavy infantry unit. Legionnaires are equipped with broad, heavy short swords, javelins, and large, multi-layered shields that gives them an advantage in defensive combat. New "scenes" included with the expansion will cover the breadth of the Roman Empire: Gallic Oppidum in Western Europe, the Black Forest in Germania, and Oasis in Carthage, a rival empire in North Africa.

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