Friday, June 23, 2017

Tiger Knight Empire War Adjustments

Mode

After being successfully matched into a Tiger Knight War PVE battle, players will then be able to choose their unit.  The soldiers on the battlefield will now behave more like a single unit.

The collision size of soldiers has been adjusted so that it’s easier for them to switch formations, and avoid becoming stuck in the enemies and clustering together.

The ‘concept of army’ is strengthened and the different acceleration speed of soldiers is unified so that they can keep up with the speed of the general, and move as a whole more easily during combat.
A ‘Team Flag’ will be available to help players understand the movement and status of the team.


 Command Mode-Stronghold

If no enemy general is present at a stronghold, the player near the stronghold can directly occupy it.
Taking the medical site and supply site will give a buff to teammates.

The buff gained from medical site is prolonged to 60 seconds, recovering 4% of the general’s health points every 4 seconds and 3% of the horse’s health points. The buff gained from supply site is prolonged to 60 seconds, recovering 10%

ammo every 4 seconds and 30% of the shield durability.

The enemy marshal’s health points will also be increased after a teammate occupies a stronghold, and it will not reduce when the enemy takes back the stronghold.

The medical site and supply site are refreshed to appear anywhere on the map randomly, but the strongholds at the central area of the map will always be recruitment sites.

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