Saturday, June 24, 2017

Mode Adjustments

The game empire soldiers on the battlefield will now behave more like a single unit. The collision size of soldiers has been adjusted so that it’s easier for them to switch formations, and avoid becoming stuck in the enemies and clustering together. The ‘concept of army’ is strengthened and the different acceleration speed of soldiers is unified so that they can keep up with the speed of the general, and move as a whole more easily during combat. A ‘Team Flag’ will be available to help players understand the movement and status of the team.

The enemy marshal’s health points will also be increased after a teammate occupies a stronghold, and it will not reduce when the enemy takes back the stronghold. The medical site and supply site are refreshed to appear anywhere on the map randomly, but the strongholds at the central area of the map will always be recruitment sites.


The damage melee soldiers can do to the general is improved from 20% to 50%.The damage caused by ranged weapons used by the general and soldiers will be affected by the height difference between the attacker and his enemy.The duration time of morale outburst skill is decreased from 85 seconds to 40 seconds, its cooldown time is lowered from 120 seconds to 60 seconds, and its damage is improved to 20%. In addition, the recovery speed of stamina during this skill will be improved.

Replenishment skill of soldiers: recovers 1% of health points every second. The shooting speed of Righteous White Horses is lowered by 10% and its accuracy is improved by 10%.

The attack speed of Fearless Vanguards in melee combat is decreased by 10% and its accuracy is increased by 10%.The ranged shooting speed of Central Ranger and Qingzhou Horse Archers is reduced by 15%.

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