Tuesday, May 30, 2017

Online Game Tiger Knight Forum Guidelines

Tiger Knight War is the most engrossing online war game you'll find. Play it now! Fight for the final victory! Players who break any of these rules will receive a warning. After 3 warnings, forum suspensions/bans will be applied. Online Game Tiger Knight Forum Guidelines:


• Be polite and respect others.
  No insults or bad words
  No provocation or aggressive behavior
  No defamation, racism or harassment
 
• No heated arguments or controversial discussions (politics, religion, sex...)
  Write clearly and coherently so that other forum users can understand your posts
  English is the language used for this forum
 
• Be tolerant and avoid backseat moderating!
  Don't threaten other players with reports or abuse
  Don't give orders to other users
  Don't act as a mini-moderator
 
• Do not publish advertising here.

• Post your threads in their respective categories.
  No spam or misuse of topics
  Respect the established topics for each forum

• Please browse the forum before posting duplicate threads, as post repetition is not
  allowed. Threads that are inactive for more than 7 days may be closed. Bumping is
  only allowed if you didn't receive an answer to your question yet.

• Players are not allowed to create threads or signatures including: account selling /
  flaming / advertisement of other games / pornography.

• Make sure your suggestions and ideas are correctly explained.
  We appreciate every single suggestion you give us, but please, mak

Monday, May 29, 2017

Welcome to the Tiger Knight Empire War Official Website

The revamped website is a great place to access war empire Tiger Knight marketing materials such as artwork and video, while also browsing information on various game weapons and lore. You can also stay informed of the latest news and announcements, and check the current status of your server.
 
The rubberbanding/skipping problem is something that players have highlighted numerous times. It's an issue that we are working on, and we have been performing our own internal tests. However, we need your help. A wider pool of data will help us to isolate this issue in all cases. As such, any player who wishes to help can send the following information to us at tigerknighten_support@oasgames.com with the title "Skipping Issue"


 
1) Video that clearly shows rubberbanding/skips. This can be a file or link (youtube, etc).
 
2) Clearly state timestamps where issue appears.
 
3) Clearly show (or provide info regarding) your ping when the issue appeared, and how it relates to your normal ping (if different).
 
4) Server (Important!)
 
5) Your city, country, and timezone - and local time when the game was played.
 
6) IP Address and Internet Service Provider name: http://whatismyipaddress.com/ip-lookup
 
7) Your in-game name.

Sunday, May 28, 2017

Tiger Knight will hold a Q&A event on Discord on May 25th

To help solve the problems happened when you played the game, our community manager Pender Tiger Knight will hold a Q&A event on Discord at 15:00 (EDT) on May 25th, which will last one and a half hours. If you have any questions to ask, just join us at our official Discord:
https://discord.gg/zNUPQUh

The exact time is:
15:00-16:30 May 25th (EDT)
20:00-21:30 May 25th (BST)
03:00-04:30 May 26th (GMT+8)


In order to assist with identifying the causes of these problems, we would kindly ask that affected players please send the following details as attachments to  tigerknighten_support@oasgames.com, or post reply and upload the attachments in this thread on the official forum:
http://forum.tk.oasgames.com/forum.php?mod=viewthread&tid=355&extra=page%3D1

1) Server
2) Character Name
3) Description Of Issues:
4) We will also require a copy of your Tiger Knight log files. The best way to send these to us is to convert the “Log” folder (Steam\steamapps\common\TigerKnight_EW\frontend\bin\log) into a ZIP or RAR file to us. You should be able to do this by right clicking on the folder and selecting the relevant option.

Friday, May 26, 2017

If the game Tiger Knight Empire fails to load, please try the following ways


1.Check your antivirus software.

Test if the plugins have been correctly installed. Test tool: steam/steamapps/common/TigerKnight_EW/TigerKnightEnv

If there are any plugins missing, please download and install them at:
PhysX: https://drive.google.com/open?id=0B1VHquvsYm9uNzctLXRHcm1yaEE

Microsoft visual c++ 2014: https://drive.google.com/open?id=0B1VHquvsYm9uV0xPZ3JvdlJTVGc
Microsoft visual c++ 2012: https://drive.google.com/open?id=0B1VHquvsYm9uTWQzVzhTc0dGS2M
Microsoft visual c++ 2008: https://drive.google.com/open?id=0B1VHquvsYm9uUTVucUl3YnhCbjg

For DX, please go to X:\steam\steamapps\common\TigerKnight_EW\_CommonRedist\DirectX and install DXSETUP.exe


2.Verify game cache:

Go to your steam Library, right click online Tiger Knight: Empire War, click Properties and Local Tab on top. Click Verify integrity of game Cache.

3.Choose 32 bit system or 64 bit system according to the configuration of your computer.

4.Lower graphics quality of the game.

5.Update the graphics driver and restart the game.

Address for updating NVIDIA graphics driver: http://www.geforce.cn/drivers
Address for updating AMD graphics driver: http://support.amd.com/zh-cn/download

Wednesday, May 24, 2017

Empire War Game Festival Event

On the TAB screen during empire online game battle, and the results screen after battle, the scores and kills of the team will be removed and personal detailed gains will be included instead. We wish to focus attention on the specific battlefield situation, the contribution brought to the team and the victory achieved through cooperation, rather than personal scores and kills.

Dragon Boat Festival (May 30th-31st)
Qu Yuan’s Death: kill a total of 300 soldiers in any PVP mode.
Reward: 1000 Prestige, 1000 Exploit
Happy Dragon Boat Festival: accumulate an online time of 240 minutes during the event.
Reward: Zongzi Pack


Children's Day Event (June 1st-2nd)
Pocket Money War: finish 6 battles in any PVP mode.
Reward: Pocket Money Pack
Big Head Doll: kill 6 generals in any PVP mode.
Reward: Big Head Fashion (3-day), 601 Prestige

First Buy of the Month
From May 23rd to June 20th, recharging with any amount of money or purchasing any DLC will grant you a high tier pauldron-Refined Legionary Shoulder Armor, 2 Soldier Seals-B, and a Thunder Silver Chest. The gifts will be sent to your in-game mail box.

Tuesday, May 23, 2017

What would you fight for in Tiger knight Empire War

A master Tiger Knight game doesn’t just get the kill, he brutally decimates his foes with insane skill shots and humiliating takedowns. Post all your most impressive plays of May in the comments below and if the Tiger Lords deem it worthy you’ll be featured in our next top 10 vid (and get a fat stack of in-game goodies on top!).

Wondering what you'd look like in the world of Tiger Knight? Send us your headshot in the comments and you could be the next Adjutant/General we feature.


Next time you're cracking skulls on the Guandu map, take a moment to relish in the fact that you are re-living history.

Some soldiers fight for the noblest of causes, others fight for the fame, glory and women. And then you have this guy: the bloodthirsty warmonger. What would you fight for? Let us know in the comments below.

While General's take all the glory from the battlefield, it's easy to forget those around them. Meet Mo the Militiaman. A devoted husband and an all-round nincompoop with delusions of grandeur.

Monday, May 22, 2017

Battlefield Performance Adjustments

In previous empire war game battles, the soldiers would stick together when engaged in tangled warfare. We hope to change this situation by directly modifying the collision size, however as this can cause a chain reaction with formations, horses, relations between players, and more, we are handling this with extra discretion. The collision distance of AIs between the two sides will be increased and the movement collision of soldiers will also be optimized.

Longer distances will ensure the soldiers will not stick together in a tangled fight, thus behaving more realistically than before. For instance, when the player switches into Testudo Formation, enemy soldiers will not be able to squeeze into their own unit.


These are just parts of the adjustments being made to battlefield performance, and more will be coming in the future. We will also continue to work on optimization and network trouble shooting. As always, we welcome your ideas and suggestions regarding any of the above.

In the following development plan, we will be adjusting battlefield performance to bring it closer to how units and formations would behave in real life.